Blizzard explains why WoW: Forever won't have Summoning Stones, says 'easy quick access to teleports shrink the world' and 'easily erodes' its core design pillars
Blizzard Entertainment has explained why World of Warcraft: Forever won't have Summoning Stones It says, "Easy, quick access to teleports shrink the world" Summoning Stones would disrupt the experience it's trying to build World of Warcraft: Forever won't feature Summoning Stones because Blizzard En
<![CDATA[ <article> <ul><li><strong>Blizzard Entertainment has explained why </strong><em><strong>World of Warcraft: Forever</strong></em><strong> won't have Summoning Stones</strong></li><li><strong>It says, "Easy, quick access to teleports shrink the world"</strong></li><li><strong>Summoning Stones would disrupt the experience it's trying to build</strong></li></ul><p><a href="https://www.techradar.com/gaming/pc-gaming/wow-forever-has-me-excited-but-blizzard-needs-to-tread-carefully-the-player-base-will-be-seriously-split-in-its-current-state"><em>World of Warcraft: Forever</em></a> won't feature Summoning Stones because Blizzard Entertainment believes quick access to teleporting would conflict with its design intentions.</p><p>In an interview with TechRadar Gaming, where <a href="https://www.techradar.com/gaming/why-no-high-or-blood-elves-blizzard-speaks-on-wow-forevers-controversial-new-skyborne-race-we-may-occasionally-make-a-bold-choice">the <em>WoW: Forever </em>team also discussed the controversial addition of the new Skyborne race</a>, Blizzard shared its design philosophy for creating an authentic "Classic Plus" experience; <a href="https://www.techradar.com/gaming/blizzard-explains-its-philosophy-for-classic-plus-the-wow-forever-team-on-the-design-pillars-it-uses-to-stay-true-to-the-core-design-pacing-and-tone-of-the-original-game">it centered around four design pillars</a>, which include: Nurture and Protect Social Experiences, Approachable and Familiar, World as the Main Character, and Journey before destination.</p><p>These pillars help the team build on the "vanilla" <em>WoW</em> world while also staying true to the game's established "core design, pacing, and tone." </p><p>A feature like Meeting Stones, also known as Summoning Stones among the player base, wasn't an option in vanilla, but was a convenient addition to retail <em>WoW,</em> letting players teleport their friends to a raid or dungeon entrance.</p><p>However, Summoning Stones is something <em>WoW: Forever</em> won't offer. Blizzard explained that teleporting would minimize the scale of the game's world, which would clash with a few of its four core design pillars, specifically Nurture and Protect Social Experiences and World as the Main Character.</p><p>"Making sure any change we make passes the muster of those pillars is a must," the <em>WoW: Forever</em> team said. "And certain convenience changes can very easily erode one or more of those pillars. </p><p>"Summoning stones are one of those. Easy, quick access to teleports shrink the world, and marginalize part of the identity of a class like Warlock. Thus, it fails muster against 'Nurture and Protect Social Experiences' and 'World as the Main Character'."</p><p>It continued, saying, "We have a lot of different players with a lot of different preferences joining us for this journey, which is a great thing, and makes it all the more important to hold the line when it comes to our pillars."</p><p>Blizzard said it has 22 years of data on how quality-of-life or convenience changes impacted "the social fabric of the game." However, with <em>WoW: Forever</em>, the studio is "going down a different path," meaning every update it introduces is "going to be well-informed by that experience and regulated by our pillars.</p><p>"It’s a great place to be," the team added.</p> </article> ]]>
