Rainbow Six Tactics game director says the game's 15 Operators have 'unique' loadouts so they didn't 'overlap' with each other — but there was still room for 'community favorites' and 'operators that were impossible to not include'
Rainbow Six Tactics game director Martial Potron says it was "crucial" that the development team designed a unique roster of Operators Each of the 15 Operators has unique gadgets, playstyles, and progression to avoid "overlap" He says it would have been "impossible" not to feature fan favorites like
<![CDATA[ <article> <ul><li><em><strong>Rainbow Six Tactics</strong></em><strong> game director Martial Potron says it was "crucial" that the development team designed a unique roster of Operators</strong></li><li><strong>Each of the 15 Operators has unique gadgets, playstyles, and progression to avoid "overlap"</strong></li><li><strong>He says it would have been "impossible" not to feature fan favorites like Ash and Sledge</strong></li></ul><p><a href="https://www.techradar.com/gaming/rainbow-six-tactics-game-director-says-the-xcom-style-turn-based-genre-felt-like-a-natural-fit-for-the-spin-off-when-you-look-at-rainbow-six-its-dna-is-tactical-its-just-that-its-first-person"><em>Rainbow Six Tactics</em></a> game director Martial Potron has said that it was important for Ubisoft to design the game's Operators with unique loadouts and progression to avoid overlap.</p><p>"My team really wanted the operators to feel unique and to serve unique places," Potron told TechRadar Gaming at Gamescom. "It was part of the creative process to make sure that every Operator would serve one turf course in the experience, so we really made sure that all Operators were unique: unique gadgets, unique playstyles, unique progression. It was crucial for us, in fact, that we didn't have too much overlap with other Operators."</p><p>The upcoming turn-based tactics spin-off will offer 15 Operators in total, with Ash, Sledge, Glaz, Montagne, Doc, and Nokk confirmed so far, and <a href="https://www.techradar.com/gaming/rainbow-six-tactics-game-director-says-players-cant-repeatedly-play-their-favorite-operators-because-of-the-games-fatigue-and-injury-system-its-a-way-to-push-players-to-use-their-tools-and-shuffle-their-roster">you won't be able to play them repeatedly due to the game's new gameplay systems</a>. While that's far from the entire roster fans are familiar with in the core series, Potron explained that it was also important to include "community favorites."</p><p>"We really did the operators that were impossible not to have, [like] Sledge and Ash," the game director said, adding that there are a few that he's personally disappointed aren't included.</p><p>"I love Tachanka. We don't have Tachanka; we don't have Lion." Potron said. "We had to make [tough] choices. It's part of my job to make [tough] choices."</p><p>As for the possibility of adding more Operators in the future, Potron said there are no current plans to do so, saying, "For the launch, it's not something we are digging into. We are very close to releasing a fantastic single-player experience, and so [we're] focused on the release date; shipping something amazing, and we'll see [about] the future."</p><p><em>Rainbow Six Tactics</em> releases in 2027 for PC, <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>.</p> </article> ]]>
